![]() ![]() It can be done upward or downward, on his head or on his feet, horizontally or vertically. Georgio_Jc was the first to use the glitch in a track: This glitch quickly became used in tracks frequently, and sparked a controversy over whether or not it ought to be. He experimented on the discovery in this video: This was discovered by kramwood in COTM December 2010 (Votale's Maze): This causes his body and arm to flatten against the sled, and for him to stay in that position until something (usually a gravity well) pulls him out of it or knocks him off-sled. The glitch is achieved by smashing Bosh into a perfectly horizontal or vertical line at a time when he is exactly parallel to the line at a speed that will normally cause him to go off-sled. This makes an anti gravity well, but with only one line! This was discovered by mtgtopdeck: SLAG wells (Single Line Anti Gravity Wells) are created in a similar way, except you delete the first line of the AGW with the backspace key as you are drawing the second line. This was discovered by InsomniacPen/iamsorrydude (I can't find the video, he took all of his down) and perfected by Conundrumer in "Omniverse": Ĭonundrumer also made an excellent tutorial on the various ways to abuse this glitch, on the old IRTL. ("anti gravity wells" is actually a misnomer, they're more like a line extension glitch) This creates an extension of the line out approximately a third of a sled length. We will be very grateful for your feedback on the new editor and the game.Anti Gravity Wells (AGWs) are made by drawing two lines, with black sides facing each other, at a very small angle. Checkpoint does not work on the bike when the character fell We will be very grateful for your feedback on the new editor and the game. Also in story mode, you will learn the story of Emily, passing 5 new levels. Meet the new game update Draw Rider 2 - Moschus v2.2! The main change was the level editor, it has become much more understandable and convenient. More precise adjustment of the movement and rotation of the object ![]() Fixed selection of objects in the background Added the ability to make an object explosive or sharp Added setting to activate the switch only on the player Added a setting that would trigger the switch once Fixed a problem with the display of control buttons in the game and the editor Sounds in the game stop when the game is paused At all levels, added sounds and made various improvements. ![]() Added Max voice (Many thanks to Domenick DeFrank) We think you will like it, we welcome your feedback and suggestions. We are pleased to present a new major update of the game. ![]()
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